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Rife-App 3.35
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Devlog
Free Steam Key for Those Who Purchased Rife-App
September 26, 2024
by
GRisk
5
#steam, #key, #download, #application
Hey everyone! I’m excited to announce the release of "Frame Fusion" on Steam, a frame interpolation tool. In many ways, it's a continuation of the development of "Rife-App," so I'm giving out Steam...
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New version very soon
September 08, 2022
by
GRisk
8
Hi all, no, I was not sleeping, actually I been testing and testing and testing new models, training new models and then training more models for Rife-App and I pretty sure there will be a update for...
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Rife 3.20 with experimental AMD support.
April 30, 2022
by
GRisk
3
Hi there, you can now select "AMD" on the device options to try to use a AMD card for rendering. It still experimental, so let me know of any errors. It should work on windows with DirectX12 support...
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Rife-App 3.10 released
April 12, 2022
by
GRisk
6
I did some updates on the models for this one, it should be a little lighter/faster/better than the last ones. There is also a new beta model, to clean artifacts on the frames. For now is a little hea...
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New update soon
February 21, 2022
by
GRisk
9
I been working a lot to improve the interpolation model. Currently I already have a way better version for animation working. Still need to train the Real-Life model, but it should be better as well w...
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Rife-App 2.80
November 30, 2021
by
GRisk
5
A new update for the app. All the models on this update are new ones. Put back the alpha option to export PNG sequence with alpha. Alpha option now export gif (if turned on) with alpha as well. Fixed...
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Rife-App Update 2.70
November 09, 2021
by
GRisk
5
Here is the new version. Horray! 3 new animation models 2 new very WIP Real Life Models. I'm still gonna try to improve all models, but RL need more work than animation. Improvements on bugs/memory us...
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Rife-App 2.5 update
October 11, 2021
by
GRisk
7
There is the new two models, they are a work in progress. For now they are a little slower from the default models, since I already had a hard time making they somewhat decent to use. In the future I...
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Rife-App 2.12: Anime Update
August 26, 2021
by
GRisk
5
This update add a new Animation model. It should work a little better for animation/anime. There still a lot to be improved, if the model fail to interpolate, it can generate pretty ugly stuff, plus i...
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Rife-App 2.10 released
July 21, 2021
by
GRisk
2
Both options are experimental. Those two new options are very experimental, the default values are the same the older versions use. Data Precision should be fine on "Normal" for most interpolations, b...
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Rife-App 2.09
July 08, 2021
by
GRisk
3
A new option that try to interpolate the video using YUV instead of RGB, to try to preserve the colors of the original video file. There still work to be done on it. Don't use it on model 3.8, it will...
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Rife-App 2.08 released
July 02, 2021
by
GRisk
3
The new batch code is working, it should work slight better than before and it will help be improve it faster in the future, the old one was a mess. I also upgraded the Model 2.4 code to work again by...
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Rife-App 2.07 update
June 24, 2021
by
GRisk
3
This is mostly an optimization update, there is quite some suggestions and requests on my TODO list, but first I wanted to improve the core of the software, that is, the render speed. Trying to speed...
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Rife-App 2.05 Release
June 11, 2021
by
GRisk
3
Let me see if I can remember all the changes in this one. "Cut Video" now take a HH:mm:ss format and it will not be slow to run, it also will work with other options like "Perfect loop". It still need...
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Some pixel-art examples
June 01, 2021
by
GRisk
3
Pixel-Art from the game duelyst...
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Rife-App 2.01 update
May 28, 2021
by
GRisk
2
You can now create a output with a manually set FPS, this is so you can have an output of 60fps if the final interpolations is a value bigger that that. You can create a slow motion output, just set t...
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Rife-App 2.00 Released
May 18, 2021
by
GRisk
2
Hzwer just create two new models for the application and you now can use them on Rife-App. New Models 3.0 and 3.1 Improved scene detection a little, should detect a little better. Smooth Mode is worki...
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Released 1.75
May 14, 2021
by
GRisk
2
Got alpha working, there is still room for improving it, I want to make it work with more channels in the future, not just 3 (4 with alpha). Alpha for now only for PNG sequence. For GIF, currently the...
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Rife-App 1.74 Released
April 13, 2021
by
GRisk
1
Made some changes on how the data is handled in the CPU, it will help those who have the bottleneck at the CPU. Some files got the FPS and total frames wrong, fixed that. Attemp to fix the use of a se...
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Rife-App 1.73
March 29, 2021
by
GRisk
2
1. You can now watch the interpolation while it render, it might still have some problems with resolution and play speed. 2. A alternative way to render frames: It have less "Flow" but try to retain m...
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Rife-App 1.7.2
March 25, 2021
by
GRisk
4
Lots of change, hoping it don't have a lot for new bugs as well. New options to interpolate X16 and X32, why not? Concat option create a new video instead of replacing the default output. You can sele...
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1.71 Released
March 17, 2021
by
GRisk
3
Alright, first thing. I had to update a few libraries, including pytorch. So now the compacted filesize is a whooping 2gb. Also some libraries update may create false positive on some anti-virus. I ru...
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Rife-App 1.70 is out
March 12, 2021
by
GRisk
1
Some videos was producing random garbage as an output, so I tried to fix it in this update, if your video is generating the wrong output let me know. Changed how the memory is handled, to see if can g...
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Rife-App 1.65 is out.
March 09, 2021
by
GRisk
4
Fixed some calculation bugs, it should stabilize memory usage. A new option Scale that can help with very big or small resolutions: Fixed the code on CPU, but because a mistake you need to disable "Us...
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